Wednesday, March 28, 2012

The Real Leadership Lessons of Steve Jobs

The Real Leadership Lessons of Steve Jobs

by Walter Isaacson
His saga is the entrepreneurial creation myth writ large: Steve Jobs cofounded Apple in his parents’ garage in 1976, was ousted in 1985, returned to rescue it from near bankruptcy in 1997, and by the time he died, in October 2011, had built it into the world’s most valuable company. Along the way he helped to transform seven industries: personal computing, animated movies, music, phones, tablet computing, retail stores, and digital publishing. He thus belongs in the pantheon of America’s great innovators, along with Thomas Edison, Henry Ford, and Walt Disney. None of these men was a saint, but long after their personalities are forgotten, history will remember how they applied imagination to technology and business.
In the months since my biography of Jobs came out, countless commentators have tried to draw management lessons from it. Some of those readers have been insightful, but I think that many of them (especially those with no experience in entrepreneurship) fixate too much on the rough edges of his personality. The essence of Jobs, I think, is that his personality was integral to his way of doing business. He acted as if the normal rules didn’t apply to him, and the passion, intensity, and extreme emotionalism he brought to everyday life were things he also poured into the products he made. His petulance and impatience were part and parcel of his perfectionism.
One of the last times I saw him, after I had finished writing most of the book, I asked him again about his tendency to be rough on people. “Look at the results,” he replied. “These are all smart people I work with, and any of them could get a top job at another place if they were truly feeling brutalized. But they don’t.” Then he paused for a few moments and said, almost wistfully, “And we got some amazing things done.” Indeed, he and Apple had had a string of hits over the past dozen years that was greater than that of any other innovative company in modern times: iMac, iPod, iPod nano, iTunes Store, Apple Stores, MacBook, iPhone, iPad, App Store, OS X Lion—not to mention every Pixar film. And as he battled his final illness, Jobs was surrounded by an intensely loyal cadre of colleagues who had been inspired by him for years and a very loving wife, sister, and four children.
So I think the real lessons from Steve Jobs have to be drawn from looking at what he actually accomplished. I once asked him what he thought was his most important creation, thinking he would answer the iPad or the Macintosh. Instead he said it was Apple the company. Making an enduring company, he said, was both far harder and more important than making a great product. How did he do it? Business schools will be studying that question a century from now. Here are what I consider the keys to his success.
Focus When Jobs returned to Apple in 1997, it was producing a random array of computers and peripherals, including a dozen different versions of the Macintosh. After a few weeks of product review sessions, he’d finally had enough. “Stop!” he shouted. “This is crazy.” He grabbed a Magic Marker, padded in his bare feet to a whiteboard, and drew a two-by-two grid. “Here’s what we need,” he declared. Atop the two columns, he wrote “Consumer” and “Pro.” He labeled the two rows “Desktop” and “Portable.” Their job, he told his team members, was to focus on four great products, one for each quadrant. All other products should be canceled. There was a stunned silence. But by getting Apple to focus on making just four computers, he saved the company. “Deciding what not to do is as important as deciding what to do,” he told me. “That’s true for companies, and it’s true for products.”
After he righted the company, Jobs began taking his “top 100” people on a retreat each year. On the last day, he would stand in front of a whiteboard (he loved whiteboards, because they gave him complete control of a situation and they engendered focus) and ask, “What are the 10 things we should be doing next?” People would fight to get their suggestions on the list. Jobs would write them down—and then cross off the ones he decreed dumb. After much jockeying, the group would come up with a list of 10. Then Jobs would slash the bottom seven and announce, “We can only do three.”
Focus was ingrained in Jobs’s personality and had been honed by his Zen training. He relentlessly filtered out what he considered distractions. Colleagues and family members would at times be exasperated as they tried to get him to deal with issues—a legal problem, a medical diagnosis—they considered important. But he would give a cold stare and refuse to shift his laserlike focus until he was ready.
Near the end of his life, Jobs was visited at home by Larry Page, who was about to resume control of Google, the company he had cofounded. Even though their companies were feuding, Jobs was willing to give some advice. “The main thing I stressed was focus,” he recalled. Figure out what Google wants to be when it grows up, he told Page. “It’s now all over the map. What are the five products you want to focus on? Get rid of the rest, because they’re dragging you down. They’re turning you into Microsoft. They’re causing you to turn out products that are adequate but not great.” Page followed the advice. In January 2012 he told employees to focus on just a few priorities, such as Android and Google+, and to make them “beautiful,” the way Jobs would have done.
Simplify Jobs’s Zenlike ability to focus was accompanied by the related instinct to simplify things by zeroing in on their essence and eliminating unnecessary components. “Simplicity is the ultimate sophistication,” declared Apple’s first marketing brochure. To see what that means, compare any Apple software with, say, Microsoft Word, which keeps getting uglier and more cluttered with nonintuitive navigational ribbons and intrusive features. It is a reminder of the glory of Apple’s quest for simplicity.
Jobs learned to admire simplicity when he was working the night shift at Atari as a college dropout. Atari’s games came with no manual and needed to be uncomplicated enough that a stoned freshman could figure them out. The only instructions for its Star Trek game were: “1. Insert quarter. 2. Avoid Klingons.” His love of simplicity in design was refined at design conferences he attended at the Aspen Institute in the late 1970s on a campus built in the Bauhaus style, which emphasized clean lines and functional design devoid of frills or distractions.
When Jobs visited Xerox’s Palo Alto Research Center and saw the plans for a computer that had a graphical user interface and a mouse, he set about making the design both more intuitive (his team enabled the user to drag and drop documents and folders on a virtual desktop) and simpler. For example, the Xerox mouse had three buttons and cost $300; Jobs went to a local industrial design firm and told one of its founders, Dean Hovey, that he wanted a simple, single-button model that cost $15. Hovey complied.
Jobs aimed for the simplicity that comes from conquering, rather than merely ignoring, complexity. Achieving this depth of simplicity, he realized, would produce a machine that felt as if it deferred to users in a friendly way, rather than challenging them. “It takes a lot of hard work,” he said, “to make something simple, to truly understand the underlying challenges and come up with elegant solutions.”
In Jony Ive, Apple’s industrial designer, Jobs met his soul mate in the quest for deep rather than superficial simplicity. They knew that simplicity is not merely a minimalist style or the removal of clutter. In order to eliminate screws, buttons, or excess navigational screens, it was necessary to understand profoundly the role each element played. “To be truly simple, you have to go really deep,” Ive explained. “For example, to have no screws on something, you can end up having a product that is so convoluted and so complex. The better way is to go deeper with the simplicity, to understand everything about it and how it’s manufactured.”
During the design of the iPod interface, Jobs tried at every meeting to find ways to cut clutter. He insisted on being able to get to whatever he wanted in three clicks. One navigation screen, for example, asked users whether they wanted to search by song, album, or artist. “Why do we need that screen?” Jobs demanded. The designers realized they didn’t. “There would be times when we’d rack our brains on a user interface problem, and he would go, ‘Did you think of this?’” says Tony Fadell, who led the iPod team. “And then we’d all go, ‘Holy shit.’ He’d redefine the problem or approach, and our little problem would go away.” At one point Jobs made the simplest of all suggestions: Let’s get rid of the on/off button. At first the team members were taken aback, but then they realized the button was unnecessary. The device would gradually power down if it wasn’t being used and would spring to life when reengaged.
Likewise, when Jobs was shown a cluttered set of proposed navigation screens for iDVD, which allowed users to burn video onto a disk, he jumped up and drew a simple rectangle on a whiteboard. “Here’s the new application,” he said. “It’s got one window. You drag your video into the window. Then you click the button that says ‘Burn.’ That’s it. That’s what we’re going to make.”
In looking for industries or categories ripe for disruption, Jobs always asked who was making products more complicated than they should be. In 2001 portable music players and ways to acquire songs online fit that description, leading to the iPod and the iTunes Store. Mobile phones were next. Jobs would grab a phone at a meeting and rant (correctly) that nobody could possibly figure out how to navigate half the features, including the address book. At the end of his career he was setting his sights on the television industry, which had made it almost impossible for people to click on a simple device to watch what they wanted when they wanted.
Take Responsibility End to End Jobs knew that the best way to achieve simplicity was to make sure that hardware, software, and peripheral devices were seamlessly integrated. An Apple ecosystem—an iPod connected to a Mac with iTunes software, for example—allowed devices to be simpler, syncing to be smoother, and glitches to be rarer. The more complex tasks, such as making new playlists, could be done on the computer, allowing the iPod to have fewer functions and buttons.
Jobs and Apple took end-to-end responsibility for the user experience—something too few companies do. From the performance of the ARM microprocessor in the iPhone to the act of buying that phone in an Apple Store, every aspect of the customer experience was tightly linked together. Both Microsoft in the 1980s and Google in the past few years have taken a more open approach that allows their operating systems and software to be used by various hardware manufacturers. That has sometimes proved the better business model. But Jobs fervently believed that it was a recipe for (to use his technical term) crappier products. “People are busy,” he said. “They have other things to do than think about how to integrate their computers and devices.”
Part of Jobs’s compulsion to take responsibility for what he called “the whole widget” stemmed from his personality, which was very controlling. But it was also driven by his passion for perfection and making elegant products. He got hives, or worse, when contemplating the use of great Apple software on another company’s uninspired hardware, and he was equally allergic to the thought that unapproved apps or content might pollute the perfection of an Apple device. It was an approach that did not always maximize short-term profits, but in a world filled with junky devices, inscrutable error messages, and annoying interfaces, it led to astonishing products marked by delightful user experiences. Being in the Apple ecosystem could be as sublime as walking in one of the Zen gardens of Kyoto that Jobs loved, and neither experience was created by worshipping at the altar of openness or by letting a thousand flowers bloom. Sometimes it’s nice to be in the hands of a control freak.
When Behind, Leapfrog The mark of an innovative company is not only that it comes up with new ideas first. It also knows how to leapfrog when it finds itself behind. That happened when Jobs built the original iMac. He focused on making it useful for managing a user’s photos and videos, but it was left behind when dealing with music. People with PCs were downloading and swapping music and then ripping and burning their own CDs. The iMac’s slot drive couldn’t burn CDs. “I felt like a dope,” he said. “I thought we had missed it.”
But instead of merely catching up by upgrading the iMac’s CD drive, he decided to create an integrated system that would transform the music industry. The result was the combination of iTunes, the iTunes Store, and the iPod, which allowed users to buy, share, manage, store, and play music better than they could with any other devices.
After the iPod became a huge success, Jobs spent little time relishing it. Instead he began to worry about what might endanger it. One possibility was that mobile phone makers would start adding music players to their handsets. So he cannibalized iPod sales by creating the iPhone. “If we don’t cannibalize ourselves, someone else will,” he said.
Put Products Before Profits When Jobs and his small team designed the original Macintosh, in the early 1980s, his injunction was to make it “insanely great.” He never spoke of profit maximization or cost trade-offs. “Don’t worry about price, just specify the computer’s abilities,” he told the original team leader. At his first retreat with the Macintosh team, he began by writing a maxim on his whiteboard: “Don’t compromise.” The machine that resulted cost too much and led to Jobs’s ouster from Apple. But the Macintosh also “put a dent in the universe,” as he said, by accelerating the home computer revolution. And in the long run he got the balance right: Focus on making the product great and the profits will follow.
John Sculley, who ran Apple from 1983 to 1993, was a marketing and sales executive from Pepsi. He focused more on profit maximization than on product design after Jobs left, and Apple gradually declined. “I have my own theory about why decline happens at companies,” Jobs told me: They make some great products, but then the sales and marketing people take over the company, because they are the ones who can juice up profits. “When the sales guys run the company, the product guys don’t matter so much, and a lot of them just turn off. It happened at Apple when Sculley came in, which was my fault, and it happened when Ballmer took over at Microsoft.”
When Jobs returned, he shifted Apple’s focus back to making innovative products: the sprightly iMac, the PowerBook, and then the iPod, the iPhone, and the iPad. As he explained, “My passion has been to build an enduring company where people were motivated to make great products. Everything else was secondary. Sure, it was great to make a profit, because that was what allowed you to make great products. But the products, not the profits, were the motivation. Sculley flipped these priorities to where the goal was to make money. It’s a subtle difference, but it ends up meaning everything—the people you hire, who gets promoted, what you discuss in meetings.”
Don’t Be a Slave To Focus Groups When Jobs took his original Macintosh team on its first retreat, one member asked whether they should do some market research to see what customers wanted. “No,” Jobs replied, “because customers don’t know what they want until we’ve shown them.” He invoked Henry Ford’s line “If I’d asked customers what they wanted, they would have told me, ‘A faster horse!’”
Caring deeply about what customers want is much different from continually asking them what they want; it requires intuition and instinct about desires that have not yet formed. “Our task is to read things that are not yet on the page,” Jobs explained. Instead of relying on market research, he honed his version of empathy—an intimate intuition about the desires of his customers. He developed his appreciation for intuition—feelings that are based on accumulated experiential wisdom—while he was studying Buddhism in India as a college dropout. “The people in the Indian countryside don’t use their intellect like we do; they use their intuition instead,” he recalled. “Intuition is a very powerful thing—more powerful than intellect, in my opinion.”
Sometimes that meant that Jobs used a one-person focus group: himself. He made products that he and his friends wanted. For example, there were many portable music players around in 2000, but Jobs felt they were all lame, and as a music fanatic he wanted a simple device that would allow him to carry a thousand songs in his pocket. “We made the iPod for ourselves,” he said, “and when you’re doing something for yourself, or your best friend or family, you’re not going to cheese out.”
Bend Reality Jobs’s (in)famous ability to push people to do the impossible was dubbed by colleagues his Reality Distortion Field, after an episode of Star Trek in which aliens create a convincing alternative reality through sheer mental force. An early example was when Jobs was on the night shift at Atari and pushed Steve Wozniak to create a game called Breakout. Woz said it would take months, but Jobs stared at him and insisted he could do it in four days. Woz knew that was impossible, but he ended up doing it.
Those who did not know Jobs interpreted the Reality Distortion Field as a euphemism for bullying and lying. But those who worked with him admitted that the trait, infuriating as it might be, led them to perform extraordinary feats. Because Jobs felt that life’s ordinary rules didn’t apply to him, he could inspire his team to change the course of computer history with a small fraction of the resources that Xerox or IBM had. “It was a self-fulfilling distortion,” recalls Debi Coleman, a member of the original Mac team who won an award one year for being the employee who best stood up to Jobs. “You did the impossible because you didn’t realize it was impossible.”
One day Jobs marched into the cubicle of Larry Kenyon, the engineer who was working on the Macintosh operating system, and complained that it was taking too long to boot up. Kenyon started to explain why reducing the boot-up time wasn’t possible, but Jobs cut him off. “If it would save a person’s life, could you find a way to shave 10 seconds off the boot time?” he asked. Kenyon allowed that he probably could. Jobs went to a whiteboard and showed that if five million people were using the Mac and it took 10 seconds extra to turn it on every day, that added up to 300 million or so hours a year—the equivalent of at least 100 lifetimes a year. After a few weeks Kenyon had the machine booting up 28 seconds faster.
When Jobs was designing the iPhone, he decided that he wanted its face to be a tough, scratchproof glass, rather than plastic. He met with Wendell Weeks, the CEO of Corning, who told him that Corning had developed a chemical exchange process in the 1960s that led to what it dubbed “Gorilla glass.” Jobs replied that he wanted a major shipment of Gorilla glass in six months. Weeks said that Corning was not making the glass and didn’t have that capacity. “Don’t be afraid,” Jobs replied. This stunned Weeks, who was unfamiliar with Jobs’s Reality Distortion Field. He tried to explain that a false sense of confidence would not overcome engineering challenges, but Jobs had repeatedly shown that he didn’t accept that premise. He stared unblinking at Weeks. “Yes, you can do it,” he said. “Get your mind around it. You can do it.” Weeks recalls that he shook his head in astonishment and then called the managers of Corning’s facility in Harrodsburg, Kentucky, which had been making LCD displays, and told them to convert immediately to making Gorilla glass full-time. “We did it in under six months,” he says. “We put our best scientists and engineers on it, and we just made it work.” As a result, every piece of glass on an iPhone or an iPad is made in America by Corning.
Impute Jobs’s early mentor Mike Markkula wrote him a memo in 1979 that urged three principles. The first two were “empathy” and “focus.” The third was an awkward word, “impute,” but it became one of Jobs’s key doctrines. He knew that people form an opinion about a product or a company on the basis of how it is presented and packaged. “Mike taught me that people do judge a book by its cover,” he told me.
When he was getting ready to ship the Macintosh in 1984, he obsessed over the colors and design of the box. Similarly, he personally spent time designing and redesigning the jewellike boxes that cradle the iPod and the iPhone and listed himself on the patents for them. He and Ive believed that unpacking was a ritual like theater and heralded the glory of the product. “When you open the box of an iPhone or iPad, we want that tactile experience to set the tone for how you perceive the product,” Jobs said.
Sometimes Jobs used the design of a machine to “impute” a signal rather than to be merely functional. For example, when he was creating the new and playful iMac, after his return to Apple, he was shown a design by Ive that had a little recessed handle nestled in the top. It was more semiotic than useful. This was a desktop computer. Not many people were really going to carry it around. But Jobs and Ive realized that a lot of people were still intimidated by computers. If it had a handle, the new machine would seem friendly, deferential, and at one’s service. The handle signaled permission to touch the iMac. The manufacturing team was opposed to the extra cost, but Jobs simply announced, “No, we’re doing this.” He didn’t even try to explain.
Push for Perfection During the development of almost every product he ever created, Jobs at a certain point “hit the pause button” and went back to the drawing board because he felt it wasn’t perfect. That happened even with the movie Toy Story. After Jeff Katzenberg and the team at Disney, which had bought the rights to the movie, pushed the Pixar team to make it edgier and darker, Jobs and the director, John Lasseter, finally stopped production and rewrote the story to make it friendlier. When he was about to launch Apple Stores, he and his store guru, Ron Johnson, suddenly decided to delay everything a few months so that the stores’ layouts could be reorganized around activities and not just product categories.
The same was true for the iPhone. The initial design had the glass screen set into an aluminum case. One Monday morning Jobs went over to see Ive. “I didn’t sleep last night,” he said, “because I realized that I just don’t love it.” Ive, to his dismay, instantly saw that Jobs was right. “I remember feeling absolutely embarrassed that he had to make the observation,” he says. The problem was that the iPhone should have been all about the display, but in its current design the case competed with the display instead of getting out of the way. The whole device felt too masculine, task-driven, efficient. “Guys, you’ve killed yourselves over this design for the last nine months, but we’re going to change it,” Jobs told Ive’s team. “We’re all going to have to work nights and weekends, and if you want, we can hand out some guns so you can kill us now.” Instead of balking, the team agreed. “It was one of my proudest moments at Apple,” Jobs recalled.
A similar thing happened as Jobs and Ive were finishing the iPad. At one point Jobs looked at the model and felt slightly dissatisfied. It didn’t seem casual and friendly enough to scoop up and whisk away. They needed to signal that you could grab it with one hand, on impulse. They decided that the bottom edge should be slightly rounded, so that a user would feel comfortable just snatching it up rather than lifting it carefully. That meant engineering had to design the necessary connection ports and buttons in a thin, simple lip that sloped away gently underneath. Jobs delayed the product until the change could be made.
Jobs’s perfectionism extended even to the parts unseen. As a young boy, he had helped his father build a fence around their backyard, and he was told they had to use just as much care on the back of the fence as on the front. “Nobody will ever know,” Steve said. His father replied, “But you will know.” A true craftsman uses a good piece of wood even for the back of a cabinet against the wall, his father explained, and they should do the same for the back of the fence. It was the mark of an artist to have such a passion for perfection. In overseeing the Apple II and the Macintosh, Jobs applied this lesson to the circuit board inside the machine. In both instances he sent the engineers back to make the chips line up neatly so the board would look nice. This seemed particularly odd to the engineers of the Macintosh, because Jobs had decreed that the machine be tightly sealed. “Nobody is going to see the PC board,” one of them protested. Jobs reacted as his father had: “I want it to be as beautiful as possible, even if it’s inside the box. A great carpenter isn’t going to use lousy wood for the back of a cabinet, even though nobody’s going to see it.” They were true artists, he said, and should act that way. And once the board was redesigned, he had the engineers and other members of the Macintosh team sign their names so that they could be engraved inside the case. “Real artists sign their work,” he said.
Tolerate Only “A” Players Jobs was famously impatient, petulant, and tough with the people around him. But his treatment of people, though not laudable, emanated from his passion for perfection and his desire to work with only the best. It was his way of preventing what he called “the bozo explosion,” in which managers are so polite that mediocre people feel comfortable sticking around. “I don’t think I run roughshod over people,” he said, “but if something sucks, I tell people to their face. It’s my job to be honest.” When I pressed him on whether he could have gotten the same results while being nicer, he said perhaps so. “But it’s not who I am,” he said. “Maybe there’s a better way—a gentlemen’s club where we all wear ties and speak in this Brahmin language and velvet code words—but I don’t know that way, because I am middle-class from California.”
Was all his stormy and abusive behavior necessary? Probably not. There were other ways he could have motivated his team. “Steve’s contributions could have been made without so many stories about him terrorizing folks,” Apple’s cofounder, Wozniak, said. “I like being more patient and not having so many conflicts. I think a company can be a good family.” But then he added something that is undeniably true: “If the Macintosh project had been run my way, things probably would have been a mess.”
It’s important to appreciate that Jobs’s rudeness and roughness were accompanied by an ability to be inspirational. He infused Apple employees with an abiding passion to create groundbreaking products and a belief that they could accomplish what seemed impossible. And we have to judge him by the outcome. Jobs had a close-knit family, and so it was at Apple: His top players tended to stick around longer and be more loyal than those at other companies, including ones led by bosses who were kinder and gentler. CEOs who study Jobs and decide to emulate his roughness without understanding his ability to generate loyalty make a dangerous mistake.
“I’ve learned over the years that when you have really good people, you don’t have to baby them,” Jobs told me. “By expecting them to do great things, you can get them to do great things. Ask any member of that Mac team. They will tell you it was worth the pain.” Most of them do. “He would shout at a meeting, ‘You asshole, you never do anything right,’” Debi Coleman recalls. “Yet I consider myself the absolute luckiest person in the world to have worked with him.”
Engage Face-to-Face Despite being a denizen of the digital world, or maybe because he knew all too well its potential to be isolating, Jobs was a strong believer in face-to-face meetings. “There’s a temptation in our networked age to think that ideas can be developed by e-mail and iChat,” he told me. “That’s crazy. Creativity comes from spontaneous meetings, from random discussions. You run into someone, you ask what they’re doing, you say ‘Wow,’ and soon you’re cooking up all sorts of ideas.”
He had the Pixar building designed to promote unplanned encounters and collaborations. “If a building doesn’t encourage that, you’ll lose a lot of innovation and the magic that’s sparked by serendipity,” he said. “So we designed the building to make people get out of their offices and mingle in the central atrium with people they might not otherwise see.” The front doors and main stairs and corridors all led to the atrium; the café and the mailboxes were there; the conference rooms had windows that looked out onto it; and the 600-seat theater and two smaller screening rooms all spilled into it. “Steve’s theory worked from day one,” Lasseter recalls. “I kept running into people I hadn’t seen for months. I’ve never seen a building that promoted collaboration and creativity as well as this one.”
Jobs hated formal presentations, but he loved freewheeling face-to-face meetings. He gathered his executive team every week to kick around ideas without a formal agenda, and he spent every Wednesday afternoon doing the same with his marketing and advertising team. Slide shows were banned. “I hate the way people use slide presentations instead of thinking,” Jobs recalled. “People would confront a problem by creating a presentation. I wanted them to engage, to hash things out at the table, rather than show a bunch of slides. People who know what they’re talking about don’t need PowerPoint.”
Know Both the Big Picture and the Details Jobs’s passion was applied to issues both large and minuscule. Some CEOs are great at vision; others are managers who know that God is in the details. Jobs was both. Time Warner CEO Jeff Bewkes says that one of Jobs’s salient traits was his ability and desire to envision overarching strategy while also focusing on the tiniest aspects of design. For example, in 2000 he came up with the grand vision that the personal computer should become a “digital hub” for managing all of a user’s music, videos, photos, and content, and thus got Apple into the personal-device business with the iPod and then the iPad. In 2010 he came up with the successor strategy—the “hub” would move to the cloud—and Apple began building a huge server farm so that all a user’s content could be uploaded and then seamlessly synced to other personal devices. But even as he was laying out these grand visions, he was fretting over the shape and color of the screws inside the iMac.
Combine the Humanities with the Sciences “I always thought of myself as a humanities person as a kid, but I liked electronics,” Jobs told me on the day he decided to cooperate on a biography. “Then I read something that one of my heroes, Edwin Land of Polaroid, said about the importance of people who could stand at the intersection of humanities and sciences, and I decided that’s what I wanted to do.” It was as if he was describing the theme of his life, and the more I studied him, the more I realized that this was, indeed, the essence of his tale.
He connected the humanities to the sciences, creativity to technology, arts to engineering. There were greater technologists (Wozniak, Gates), and certainly better designers and artists. But no one else in our era could better firewire together poetry and processors in a way that jolted innovation. And he did it with an intuitive feel for business strategy. At almost every product launch over the past decade, Jobs ended with a slide that showed a sign at the intersection of Liberal Arts and Technology Streets.
The creativity that can occur when a feel for both the humanities and the sciences exists in one strong personality was what most interested me in my biographies of Franklin and Einstein, and I believe that it will be a key to building innovative economies in the 21st century. It is the essence of applied imagination, and it’s why both the humanities and the sciences are critical for any society that is to have a creative edge in the future.
Even when he was dying, Jobs set his sights on disrupting more industries. He had a vision for turning textbooks into artistic creations that anyone with a Mac could fashion and craft—something that Apple announced in January 2012. He also dreamed of producing magical tools for digital photography and ways to make television simple and personal. Those, no doubt, will come as well. And even though he will not be around to see them to fruition, his rules for success helped him build a company that not only will create these and other disruptive products, but will stand at the intersection of creativity and technology as long as Jobs’s DNA persists at its core.
Stay Hungry, Stay Foolish Steve Jobs was a product of the two great social movements that emanated from the San Francisco Bay Area in the late 1960s. The first was the counterculture of hippies and antiwar activists, which was marked by psychedelic drugs, rock music, and antiauthoritarianism. The second was the high-tech and hacker culture of Silicon Valley, filled with engineers, geeks, wireheads, phreakers, cyberpunks, hobbyists, and garage entrepreneurs. Overlying both were various paths to personal enlightenment—Zen and Hinduism, meditation and yoga, primal scream therapy and sensory deprivation, Esalen and est.
An admixture of these cultures was found in publications such as Stewart Brand’s Whole Earth Catalog. On its first cover was the famous picture of Earth taken from space, and its subtitle was “access to tools.” The underlying philosophy was that technology could be our friend. Jobs—who became a hippie, a rebel, a spiritual seeker, a phone phreaker, and an electronic hobbyist all wrapped into one—was a fan. He was particularly taken by the final issue, which came out in 1971, when he was still in high school. He took it with him to college and then to the apple farm commune where he lived after dropping out. He later recalled: “On the back cover of their final issue was a photograph of an early morning country road, the kind you might find yourself hitchhiking on if you were so adventurous. Beneath it were the words: ‘Stay Hungry. Stay Foolish.’” Jobs stayed hungry and foolish throughout his career by making sure that the business and engineering aspect of his personality was always complemented by a hippie nonconformist side from his days as an artistic, acid-dropping, enlightenment-seeking rebel. In every aspect of his life—the women he dated, the way he dealt with his cancer diagnosis, the way he ran his business—his behavior reflected the contradictions, confluence, and eventual synthesis of all these varying strands.
Even as Apple became corporate, Jobs asserted his rebel and counterculture streak in its ads, as if to proclaim that he was still a hacker and a hippie at heart. The famous “1984” ad showed a renegade woman outrunning the thought police to sling a sledgehammer at the screen of an Orwellian Big Brother. And when he returned to Apple, Jobs helped write the text for the “Think Different” ads: “Here’s to the crazy ones. The misfits. The rebels. The troublemakers. The round pegs in the square holes…” If there was any doubt that, consciously or not, he was describing himself, he dispelled it with the last lines: “While some see them as the crazy ones, we see genius. Because the people who are crazy enough to think they can change the world are the ones who do.” 
http://hbr.org/2012/04/the-real-leadership-lessons-of-steve-jobs/ar/pr 

Monday, March 12, 2012

Làm ăn bất chính sinh ra những kẻ ngông đốt tiền tỉ

Làm ăn bất chính sinh ra những kẻ ngông đốt tiền tỉ

(Đời sống) - "Chúng ta chưa có những đại gia thực sự, và nếu có những người tự nhận mình là đại gia thì họ không phải là doanh nhân. Bởi kinh doanh chân chính thì không thể có tiền nhiều như thế được trong điều kiện của xã hội chúng ta".. - Ông Nguyễn Trần Bạt, Tổng Giám đốc Công ty Tư vấn Đầu tư InvestConsult Group khẳng định với Phunutoday như vậy xung quanh lùm xùm việc tổ chức đám cưới siêu khủng của một số nữ đại gia.

Chỉ là những hư hỏng trong cuộc sống!
PV: - Hiện dư luận đang xôn xao về sự kiện các nữ đại gia ở vùng đất Tây Đô, Hà Tĩnh chơi ngông bằng việc mượn máy bay bầu Đức để rước dâu, tặng quà cho con bằng nhà trăm tỷ, tổ chức siêu đám cưới với chi phí đến 50 tỷ đồng. Là một doanh nhân thành đạt, ông có nhận xét gì về hiện tượng này?
Ông Nguyễn Trần Bạt: - Tôi không muốn phát biểu với tư cách là một doanh nhân thành đạt, tôi cũng không phải là một doanh nhân thành đạt theo bất kỳ một định nghĩa nào.

Bởi suy cho cùng thuật ngữ doanh nhân thành đạt là thuật ngữ của báo chí, không phải thuật ngữ của giới kinh doanh.
Ông Nguyễn Trần Bạt: Chúng ta chưa có đại gia thực sự
"Doanh nhân hơn ai hết biết rất rõ sự vất vả của việc kiếm tiền, biết rõ giá trị của đồng tiền, và không có một người kinh doanh chân chính nào có được tiền một cách dễ dàng và phung phí như thế"...
 
"Con người có nghĩa vụ trước hết với mình là giữ cho mình nguyên vẹn là một con người. Đấy là thẩm mỹ chính trị của tôi về cái gọi là kinh doanh hoặc bất kỳ cái gì"...
 
 - Ông Nguyễn Trần Bạt -
Báo chí đã vẽ ra một đội ngũ doanh nhân và một số tiêu chuẩn để hình thành ra họ, cho nên mới có một sự chú ý đến mức không tỉnh táo đến các hiện tượng giống như vừa đề cập tới.
Doanh nhân là doanh nhân, doanh nhân là một người lính ngoài mặt trận, có thể thành anh hùng và có thể thành liệt sĩ.
Khi chúng ta để ý đến họ với tư cách là một người có thể thành anh hùng thì đôi khi chúng ta nhìn thấy trước hình ảnh anh hùng của họ.
Nhưng nếu chúng ta quan tâm đến họ với tư cách là một kẻ rất có thể trở thành liệt sĩ thì chúng ta sẽ thấy bao nhiêu rủi ro xung quanh họ.
Cho nên hiện tượng chơi ngông hoặc làm ầm ĩ của một vài người nó không phải và không thuộc về giới doanh nhân. Bởi kinh doanh trong điều kiện của nền kinh tế thế giới vào giai đoạn này để sống sót được đã khó. Báo chí đã đưa ra rất nhiều con số thống kê về mấy chục ngàn doanh nghiệp buộc phải đóng cửa. Ngay từ đầu năm đến giờ Hà Nội cũng có mấy trăm công ty phải đóng cửa.
Không nên gán cho giới doanh nhân những phẩm hạnh hoặc những hành vi thỉnh thoảng mới có mà xã hội cho là xấu. Kinh doanh là phương tiện để những người có những biểu hiện xấu thể hiện chứ không phải là phẩm chất. Doanh nhân hơn ai hết biết rất rõ sự vất vả của việc kiếm tiền, biết rõ giá trị của đồng tiền, và không có một người kinh doanh chân chính nào có được tiền một cách dễ dàng và phung phí như thế.
Tôi chưa bao giờ nhận tôi là một nhà kinh doanh. Tôi kinh doanh vì cuộc sống của cá nhân tôi, của vợ tôi, con tôi, và khi có tiền rồi thì tôi kinh doanh tiếp tục vì còn nhiều đồng nghiệp của tôi chưa có nhà cửa, chưa có xe pháo. Kinh doanh là phương tiện để cấu tạo ra các điều kiện để sống chứ không phải là cuộc sống. Tôi không xem kinh doanh là cuộc sống.
Và tôi là một con người, dù làm bất cứ điều gì, tiến hành bất cứ loại hành vi gì và trở thành một thứ gì trong những chặng khác nhau của cuộc đời thì tôi đều vì con người cả. Không phải vì con người với tư cách là phấn đấu vì một đối tượng bên ngoài tôi, mà là giữ gìn phẩm hạnh của tôi như một con người. Con người có nghĩa vụ trước hết với mình là giữ cho mình nguyên vẹn là một con người. Đấy là thẩm mỹ chính trị của tôi về cái gọi là kinh doanh hoặc bất kỳ cái gì.
PV: - Vậy có thể gọi đó là kiểu đốt tiền chơi ngông của một số đại gia?
Ông Nguyễn Trần Bạt: - Chúng ta chưa có những đại gia thực sự, và nếu có những người tự nhận mình là đại gia thì họ không phải là doanh nhân. Bởi kinh doanh chân chính thì không thể có tiền nhiều như thế được trong điều kiện của xã hội chúng ta. Tôi rất buồn về việc báo chí, dư luận ghép vào trong đội ngũ những người kinh doanh thông thường những trường hợp mà các bạn gọi là đại gia.
Rất khó để trở thành đại gia. Đại gia là những thiên tài, mà trong xã hội của chúng ta thì khó có thể tìm thấy thiên tài nào như vậy. Các "đại gia" mà dư luận và báo chí vẫn gọi hiện nay là kết quả của một phương pháp khác, một loại hình khác, không thể gọi là kinh doanh được.
Tôi nghĩ tất cả những chuyện ầm ĩ mà chúng ta vừa đề cập là những chuyện đau lòng của cuộc sống, đấy là những ví dụ hư hỏng mà cuộc sống của chúng ta có.
Đốt tiền chơi trội: Không phải hành vi của con người!
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"Miền tây Nam Bộ như trường hợp thứ nhất và miền tây Hà Tĩnh như trường hợp thứ hai, nơi ấy đẻ ra những bằng chứng, những con người vĩ đại lắm, đừng làm nhục miền quê ấy bằng cách dùng nó để giải thích cho những hành vi như thế"...
PV: - Họ nói rằng việc tổ chức đám cưới khủng như vậy là vì thương miền quê nghèo quanh năm không có được một sự hưởng thụ nào…
Ông Nguyễn Trần Bạt: - Miền quê nghèo ở Hà Tĩnh ấy đã đẻ ra Nguyễn Du vĩ đại, đẻ ra những anh hùng như Phan Đình Phùng, gần đây là Hà Huy Tập, Trần Phú. Miền quê ấy không tệ hại đến mức đẻ ra những trường hợp như vậy.
Đừng lấy bất kỳ cái gì để giải thích cho những hiện tượng như vậy. Miền tây Nam Bộ như trường hợp thứ nhất và miền tây Hà Tĩnh như trường hợp thứ hai, nơi ấy đẻ ra những bằng chứng, những con người vĩ đại lắm, đừng làm nhục miền quê ấy bằng cách dùng nó để giải thích cho những hành vi như thế.
PV: - Vậy với ông như thế nào được cho là một đại gia thực sự?
Ông Nguyễn Trần Bạt: - Đại gia thực sự là những người kinh doanh thành công, những người từng bước cùng với thời gian, cùng với xã hội xây dựng nên những nền công nghiệp, những đế chế kinh doanh khổng lồ, đem lại một lợi ích rất khó đo đếm cho xã hội.
Một đại gia thực sự là người không hề để ý đến mình, họ không có mục tiêu để trở thành đại gia. Còn một người thiết kế kích thước đại gia của mình trước khi trở thành đại gia thì đấy lại là chuyện khác.
Tức là anh muốn có kích thước. Nếu là một người thông thường, nếu là những thanh niên lành mạnh thì đều có bạn bè, có cộng đồng của mình. Kẻ bay lên trên đầu cộng đồng của mình, kẻ nhảy múa lên trên thân phận của bạn hữu của mình liệu có lành mạnh không? Chắc chắn là không.
Không ai tự nhận mình là người có đạo đức nếu sống trong những điều kiện vượt quá sức chịu đựng của xã hội xung quanh mình. Một món quà mà mình tiêu, một bữa ăn mà mình trả tiền nó lớn bằng mức sống hàng tháng của cả một gia đình hoặc thậm chí hàng năm chẳng hạn, những thứ đó được gọi là vô nhân đạo.
Chúng ta không nên mất thì giờ để bình luận về những trường hợp mà nó vượt ra khỏi ranh giới con người, khỏi khuôn khổ con người. Tôi không xem những hành vi chơi trội ghê gớm như vậy là hành vi của con người, đó là hành vi phi con người, thậm chí là hành vi chống lại con người.
Chống lại con người là làm cho con người xấu đi, làm cho con người nhỏ bé đi, trở nên quằn quại trước các chi tiêu của mình, khiếp nhược trước sự giàu có và hoang phí của mình.
Những cái đó làm cho con người bé tí đi, làm cho con người run sợ, không dám tự tin, không dám hành động, đặc biệt là không cố gắng được nữa, bởi cố mấy cũng không thể bằng nó.
Tất cả những ai sống trên con người, sống một cách đe nẹt, sống một cách đè bẹp những trạng thái yên ổn thông thường của con người là kẻ vi phạm nhân quyền. Người ta không bắt kẻ đó vào tù được, nhưng người ta có thể căm ghét kẻ đó. Tất cả những người lành mạnh đều phải cố gắng sống sao cho không tạo ra sự căm ghét như vậy của những người xung quanh mình.
Những bài báo của các bạn đang chiếu cho thiên hạ thấy thêm rằng họ sống đến mức gặt hái được sự căm ghét của toàn xã hội. Tôi rất ghê sợ những chuyện như thế này vì nó rất phi con người.
Tham nhũng, bất chính sinh ra những kẻ ngông nghênh như vậy
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"Họ thay thế phông văn hóa như một phương tiện để tổ chức mối giao lưu, quan hệ sống giữa con người với nhau bằng những phương tiện có thể đe nẹt, có thể bắt nạt, có thể đè bẹp các giá trị tinh thần của con người"...
PV: - Vậy theo ông, hành động mượn máy bay rước dâu hoặc chi cho con những ngôi nhà hơn trăm tỷ đó có được gọi là hành động chơi trội ghê gớm, phi con người và đó có là thói chơi trội của những kẻ trưởng giả học làm sang hay những người mà dân ta quen gọi là trọc phú?
Ông Nguyễn Trần Bạt: - Chỉ có công an mới trả lời được câu hỏi như vậy. Câu hỏi bạn đề nghị tôi trả lời liên quan đến sự yên ổn cá nhân của hai trường hợp. Tôi rất không muốn trả lời về hai trường hợp cụ thể này, bởi tôi không thể dành cho những trường hợp này sự chú ý đặc biệt nào.
Vì không có sự chú ý nên trả lời về họ sẽ vô tình đem lại những sự thiệt thòi mà đáng ra không nên có. Tôi không thích chuyện ấy, và tôi cũng không thích báo chí quá chú ý đến những trường hợp như thế.
Chúng ta có rất nhiều tấm gương tốt, chúng ta có những doanh nhân rất vất vả, có những sự nghiệp rất chắc chắn, đã bắt đầu có những sản phẩm có giá trị phục vụ và có giá trị để tạo ra một nền kinh tế Việt Nam tử tế. Chúng ta nên chú ý đến những chuyện ấy. Còn những thứ như kia không đáng để ý.
Đừng để ý đến số tiền vì số tiền không phản ánh sự giàu có. Người ta có thể đi vay để tiêu. Tôi tin chắc là không có một thanh niên nào thấy hạnh phúc khi ở trong một căn nhà mà họ biết rõ nguồn gốc của nó là bất minh đối với tất cả các tiêu chuẩn đạo đức. Còn nếu họ cảm thấy hạnh phúc thì càng không nên để ý nữa.
Tôi khuyên báo chí không nên để ý đến những chuyện này. Chúng ta đừng tiếp tay cho những kẻ ngông nghênh như vậy để biểu dương trước dư luận xã hội về một sự ngông nghênh không nên có. Lên án cũng là một sự biểu dương, bởi người ta cần có tin đồn, cần có tiếng tăm và cần có huyền thoại.
PV: - Đâu là nguyên nhân xuất hiện của những kẻ ngông nghênh như vậy, thưa ông?
Ông Nguyễn Trần Bạt: - Nó ở nhiều chỗ, nhưng đại thể là tham nhũng và làm ăn bất chính. Hiện trạng xã hội chúng ta đang có không ai có thể làm ra quá nhiều tiền được bằng cách thức tương đối lương thiện.
PV: - Vậy ông nghĩ gì với ý kiến cho rằng: những kẻ không có tiền mới có thể chê bai họ là nhà giàu chơi ngông như thế?
Ông Nguyễn Trần Bạt: - Trong một buổi giao lưu với sinh viên của trường Đại học Kinh tế, khi trả lời câu hỏi của sinh viên tôi đã nói: Chúng ta phấn đấu sống và làm việc như thế nào để tiền là sản phẩm phụ của cuộc sống của chúng ta. Chúng ta phải làm ăn như thế nào để tiền là một tất yếu phụ chứ không phải là một tất yếu chính.
Tôi nghĩ rằng con người nếu sống có lý tưởng, có phẩm hạnh thì nên cố gắng sống như thế. Người ta cho chất độc vào trong sữa, dùng những hóa chất độc hại để làm tươi thức ăn, để làm nạc hóa đàn lợn, tất cả những chuyện như thế đang diễn ra hàng ngày trên thế giới và nó bị lên án một cách toàn cầu.
Những sản phẩm độc hại ấy từ đâu ra? Từ chỗ anh làm tiền bằng mọi giá. Nếu con người có một đòi hỏi có tiền bằng mọi giá và có nhiều tiền bằng mọi giá, cái gì không mua được bằng tiền thì mua được bằng rất nhiều tiền, tức là mua mọi thứ bằng mọi giá thì xã hội chúng ta có phải xã hội con người nữa không?
Và chúng ta còn hứng thú để sống một cách có lý tưởng, sống một cách có tâm hồn, sống một cách có giá trị tinh thần nữa không? Những kẻ chơi ngông như vậy đang đập chết cảm hứng sống của hàng chục triệu con người.
Những kẻ làm tiền bằng mọi giá đang đầu độc nhân loại và làm mất đi sự thanh thản khi uống khi ăn, bởi vì tiềm ẩn trong tất cả những cái có thể uống, có thể ăn là sự độc hại do động cơ làm tiền bằng mọi giá.
Chúng ta ngây thơ, chúng ta đơn giản, chúng ta không có thì giờ để để ý, để suy nghĩ, chúng ta không ngẫm nghĩ và vô tình chúng ta nuốt vào trong người mình, khoác lên cơ thể mình những thứ độc hại là sản phẩm của những kẻ làm tiền bằng mọi giá.
Chỉ có những kẻ như vậy mới kiếm ra tiền một cách dễ dãi trong điều kiện khó khăn hiện nay của nền kinh tế thế giới cũng như nền kinh tế của đất nước mình. Những kẻ đó đang đầu độc không chỉ cả các điều kiện sống mà cả các điều kiện tinh thần của cuộc sống.
Những cô gái ngây thơ có thể lác mắt về xe pháo, về quần áo, về quà tặng của một kẻ lắm tiền, và điều đó đã bẻ gãy rất nhiều những tình yêu vốn dĩ đáng ra phải lành mạnh. Sự kích động những tâm lý không lành mạnh bẻ gãy một cách toàn diện các điều kiện sống.
Bạn bỗng nhiên thấy cậu bạn trai của mình, một người hiền lành lao động chân chính, bất lực trước việc có tiền để đánh đu với những kẻ đi bằng trực thăng. Nếu bạn là một người tốt thì bạn bỗng nhiên thấy thương hại người bạn trai nghèo khổ hoặc không giàu có của mình. Và như vậy chính là những kẻ chơi trội ấy đã nhét thuốc độc vào tình yêu của bạn.
Và tôi cũng không bàn đến phông văn hóa của họ. Bởi vì phông văn hóa của một con người chính là nhân tính của hành vi của họ, hay là tính nhân văn trong đời sống tinh thần của họ, mà sống như thế thì chắc chắn không có tính nhân văn của đời sống. Thế thì bàn đến phông văn hóa làm gì?
Có lẽ họ cũng không quan tâm đến phông văn hóa của họ. Họ thay thế phông văn hóa như một phương tiện để tổ chức mối giao lưu, quan hệ sống giữa con người với nhau bằng những phương tiện có thể đe nẹt, có thể bắt nạt, có thể đè bẹp các giá trị tinh thần của con người.
PV: - Hiện tượng này phản ánh điều gì trong xã hội, thưa ông?
Ông Nguyễn Trần Bạt: - Đấy là một thực tế mà Đảng ta đang phải dựng ra cả một nghị quyết vĩ đại để khắc phục hậu quả, đó là Nghị quyết Trung ương IV.
Tôi xem nghị quyết Trung ương IV là một cuộc chiến đấu rất gian khổ của những người lãnh đạo của chúng ta để giúp xã hội thoát ra khỏi tất cả các tình trạng vô tổ chức, vô kỷ luật, suy thoái, hư hỏng như thế này. Đấy là một cuộc chiến đấu đáng ca ngợi, đáng vỗ tay, và rất đáng khen về lòng dũng cảm và động cơ đạo đức đằng sau đó.
Tôi cảm động về chuyện ấy hơn là đánh giá nó. Tôi không xem cuộc chiến đấu này của những người lãnh đạo đất nước chúng ta như một trò chơi để đặt cọc hay kỳ vọng vào đó hay quan sát nó như là một trò chơi, một cuộc đấu để tin tưởng hay không tin tưởng.
Tôi phải xem tôi và xã hội được hưởng lợi gì từ cuộc đấu tranh ấy và tôi thấy rằng đấy là một cuộc chiến đấu rất đáng kính trọng, và với tư cách là một con người thì đáng cảm động.
Các nhà lãnh đạo của chúng ta buộc phải làm cái gì đấy và đây là việc làm kịp thời, lúc xã hội đã bắt đầu căng thẳng và bức xúc về những thói hư tật xấu mà nói cho cùng do sự quản lý yếu kém tạo ra, và lúc mà mầm mống của một số thói quen xấu bắt đầu hình thành, bắt đầu sừng sộ bắt nạt cuộc sống thông thường. Đây là sự ngăn chặn rất đúng lúc và đây là một cuộc chiến đấu dũng cảm.
Tôi cho rằng luôn luôn phải giúp con người, kể cả những người đã trót dại có những hành vi ngông nghênh. Họ cũng có những tội nghiệp riêng của họ.
Về phông văn hóa, đấy cũng là một cái tội nghiệp, bởi vì trong khi thừa cái này thì họ thiếu cái khác. Thừa cái này và thiếu cái kia sẽ tạo ra các hành vi ngông nghênh như vậy, bởi vì các hành vi xuất hiện một cách tổng hòa giữa cái thừa và cái thiếu trong những yếu tố cấu tạo ra giá trị tinh thần của một con người.
Tiêu tiền bừa bãi sẽ phá hoại các tiêu chuẩn sống
PV: - Liệu những kẻ kiếm nhiều tiền bằng mọi giá như vậy có tạo ra cho xã hội chúng ta một nền kinh tế vững chắc không, thưa ông?
Ông Nguyễn Trần Bạt: - Những người nhiều tiền không có tội gì cả, chỉ có những người tiêu tiền một cách bừa bãi và những người kiếm được nhiều tiền bằng những cách không tử tế, không minh bạch thì gây khó khăn cho xã hội chúng ta.
Sự chơi bời, mua sắm một cách bừa bãi tạo ra hiện tượng phá giá, nhưng nghiêm trọng hơn cả là hiện tượng phá hoại các tiêu chuẩn sống.
Giá cả của cuộc sống phù hợp với năng lực để tạo ra sự yên ổn, khi anh làm quá lên thì anh làm nhiễu loạn hệ thống giá trị, và anh làm cho xã hội phân vân về những cái mình đang có và con người buộc phải phá vỡ sự yên tĩnh để đi tìm một giá trị mà chắc chắn 100% là năng lực của họ không thể tìm được.
Tội ác của những thứ chơi ngông ấy kinh khủng lắm, nó không đơn giản là chúng ta cười rồi chế giễu đâu. Nó buộc phải được lên án về mặt đạo đức một cách chuyên nghiệp chứ không phải bằng việc đưa các tin lá cải.
Tức là phải phân tích khoa học về thói xấu ấy, về tác động xấu ấy đối với xã hội. Những người đó có kiếm được bao nhiêu tiền, tiêu bao nhiêu tiền, đốt cháy bao nhiêu tiền đi nữa thì họ cũng không có thêm giá trị đối với bất kỳ người nào có giá trị.
Những người có tiêu chuẩn, những người biết rõ giá trị họ không bị lung lạc bởi những thứ chơi ngông ấy. Những người như vậy chỉ tập hợp xung quanh mình hai thứ: những thứ đố kỵ, tầm thường mà mỗi người có một chút, và sự trầm trồ của những kẻ hư hỏng và sẵn lòng hư hỏng như họ.
- Xin cảm ơn ông!

Sunday, March 11, 2012

How To Be Creative

Creativity can seem like magic. We look at people like Steve Jobs and Bob Dylan, and we conclude that they must possess supernatural powers denied to mere mortals like us, gifts that allow them to imagine what has never existed before. They're "creative types." We're not.
The myth of the "creative type" is just that--a myth, argues Jonah Lehrer. In an interview with WSJ's Gary Rosen he explains the evidence suggesting everyone has the potential to be the next Milton Glaser or Yo-Yo Ma.
But creativity is not magic, and there's no such thing as a creative type. Creativity is not a trait that we inherit in our genes or a blessing bestowed by the angels. It's a skill. Anyone can learn to be creative and to get better at it. New research is shedding light on what allows people to develop world-changing products and to solve the toughest problems. A surprisingly concrete set of lessons has emerged about what creativity is and how to spark it in ourselves and our work.
The science of creativity is relatively new. Until the Enlightenment, acts of imagination were always equated with higher powers. Being creative meant channeling the muses, giving voice to the gods. ("Inspiration" literally means "breathed upon.") Even in modern times, scientists have paid little attention to the sources of creativity.
But over the past decade, that has begun to change. Imagination was once thought to be a single thing, separate from other kinds of cognition. The latest research suggests that this assumption is false. It turns out that we use "creativity" as a catchall term for a variety of cognitive tools, each of which applies to particular sorts of problems and is coaxed to action in a particular way.
Philip Montgomery for The Wall Street Journal; Illustrations by Serge Bloch
It isn't a trait that we inherit in our genes or a blessing bestowed on us by the angels. It's a skill that anyone can learn and work to improve.
Does the challenge that we're facing require a moment of insight, a sudden leap in consciousness? Or can it be solved gradually, one piece at a time? The answer often determines whether we should drink a beer to relax or hop ourselves up on Red Bull, whether we take a long shower or stay late at the office.
The new research also suggests how best to approach the thorniest problems. We tend to assume that experts are the creative geniuses in their own fields. But big breakthroughs often depend on the naive daring of outsiders. For prompting creativity, few things are as important as time devoted to cross-pollination with fields outside our areas of expertise.
Let's start with the hardest problems, those challenges that at first blush seem impossible. Such problems are typically solved (if they are solved at all) in a moment of insight.
Consider the case of Arthur Fry, an engineer at 3M in the paper products division. In the winter of 1974, Mr. Fry attended a presentation by Sheldon Silver, an engineer working on adhesives. Mr. Silver had developed an extremely weak glue, a paste so feeble it could barely hold two pieces of paper together. Like everyone else in the room, Mr. Fry patiently listened to the presentation and then failed to come up with any practical applications for the compound. What good, after all, is a glue that doesn't stick?
On a frigid Sunday morning, however, the paste would re-enter Mr. Fry's thoughts, albeit in a rather unlikely context. He sang in the church choir and liked to put little pieces of paper in the hymnal to mark the songs he was supposed to sing. Unfortunately, the little pieces of paper often fell out, forcing Mr. Fry to spend the service frantically thumbing through the book, looking for the right page. It seemed like an unfixable problem, one of those ordinary hassles that we're forced to live with.
But then, during a particularly tedious sermon, Mr. Fry had an epiphany. He suddenly realized how he might make use of that weak glue: It could be applied to paper to create a reusable bookmark! Because the adhesive was barely sticky, it would adhere to the page but wouldn't tear it when removed. That revelation in the church would eventually result in one of the most widely used office products in the world: the Post-it Note.
Mr. Fry's invention was a classic moment of insight. Though such events seem to spring from nowhere, as if the cortex is surprising us with a breakthrough, scientists have begun studying how they occur. They do this by giving people "insight" puzzles, like the one that follows, and watching what happens in the brain:
A man has married 20 women in a small town. All of the women are still alive, and none of them is divorced. The man has broken no laws. Who is the man?
If you solved the question, the solution probably came to you in an incandescent flash: The man is a priest. Research led by Mark Beeman and John Kounios has identified where that flash probably came from. In the seconds before the insight appears, a brain area called the superior anterior temporal gyrus (aSTG) exhibits a sharp spike in activity. This region, located on the surface of the right hemisphere, excels at drawing together distantly related information, which is precisely what's needed when working on a hard creative problem.
Interestingly, Mr. Beeman and his colleagues have found that certain factors make people much more likely to have an insight, better able to detect the answers generated by the aSTG. For instance, exposing subjects to a short, humorous video—the scientists use a clip of Robin Williams doing stand-up—boosts the average success rate by about 20%.
Alcohol also works. Earlier this year, researchers at the University of Illinois at Chicago compared performance on insight puzzles between sober and intoxicated students. The scientists gave the subjects a battery of word problems known as remote associates, in which people have to find one additional word that goes with a triad of words. Here's a sample problem:
Pine Crab Sauce
In this case, the answer is "apple." (The compound words are pineapple, crab apple and apple sauce.) Drunk students solved nearly 30% more of these word problems than their sober peers.
What explains the creative benefits of relaxation and booze? The answer involves the surprising advantage of not paying attention. Although we live in an age that worships focus—we are always forcing ourselves to concentrate, chugging caffeine—this approach can inhibit the imagination. We might be focused, but we're probably focused on the wrong answer.
And this is why relaxation helps: It isn't until we're soothed in the shower or distracted by the stand-up comic that we're able to turn the spotlight of attention inward, eavesdropping on all those random associations unfolding in the far reaches of the brain's right hemisphere. When we need an insight, those associations are often the source of the answer.
This research also explains why so many major breakthroughs happen in the unlikeliest of places, whether it's Archimedes in the bathtub or the physicist Richard Feynman scribbling equations in a strip club, as he was known to do. It reveals the wisdom of Google putting ping-pong tables in the lobby and confirms the practical benefits of daydreaming. As Einstein once declared, "Creativity is the residue of time wasted."
Of course, not every creative challenge requires an epiphany; a relaxing shower won't solve every problem. Sometimes, we just need to keep on working, resisting the temptation of a beer-fueled nap.
There is nothing fun about this kind of creativity, which consists mostly of sweat and failure. It's the red pen on the page and the discarded sketch, the trashed prototype and the failed first draft. Nietzsche referred to this as the "rejecting process," noting that while creators like to brag about their big epiphanies, their everyday reality was much less romantic. "All great artists and thinkers are great workers," he wrote.
This relentless form of creativity is nicely exemplified by the legendary graphic designer Milton Glaser, who engraved the slogan "Art is Work" above his office door. Mr. Glaser's most famous design is a tribute to this work ethic. In 1975, he accepted an intimidating assignment: to create a new ad campaign that would rehabilitate the image of New York City, which at the time was falling apart.
Mr. Glaser began by experimenting with fonts, laying out the tourist slogan in a variety of friendly typefaces. After a few weeks of work, he settled on a charming design, with "I Love New York" in cursive, set against a plain white background. His proposal was quickly approved. "Everybody liked it," Mr. Glaser says. "And if I were a normal person, I'd stop thinking about the project. But I can't. Something about it just doesn't feel right."
So Mr. Glaser continued to ruminate on the design, devoting hours to a project that was supposedly finished. And then, after another few days of work, he was sitting in a taxi, stuck in midtown traffic. "I often carry spare pieces of paper in my pocket, and so I get the paper out and I start to draw," he remembers. "And I'm thinking and drawing and then I get it. I see the whole design in my head. I see the typeface and the big round red heart smack dab in the middle. I know that this is how it should go."
The logo that Mr. Glaser imagined in traffic has since become one of the most widely imitated works of graphic art in the world. And he only discovered the design because he refused to stop thinking about it.
But this raises an obvious question: If different kinds of creative problems benefit from different kinds of creative thinking, how can we ensure that we're thinking in the right way at the right time? When should we daydream and go for a relaxing stroll, and when should we keep on sketching and toying with possibilities?
The good news is that the human mind has a surprising natural ability to assess the kind of creativity we need. Researchers call these intuitions "feelings of knowing," and they occur when we suspect that we can find the answer, if only we keep on thinking. Numerous studies have demonstrated that, when it comes to problems that don't require insights, the mind is remarkably adept at assessing the likelihood that a problem can be solved—knowing whether we're getting "warmer" or not, without knowing the solution.
This ability to calculate progress is an important part of the creative process. When we don't feel that we're getting closer to the answer—we've hit the wall, so to speak—we probably need an insight. If there is no feeling of knowing, the most productive thing we can do is forget about work for a while. But when those feelings of knowing are telling us that we're getting close, we need to keep on struggling.
Of course, both moment-of-insight problems and nose-to-the-grindstone problems assume that we have the answers to the creative problems we're trying to solve somewhere in our heads. They're both just a matter of getting those answers out. Another kind of creative problem, though, is when you don't have the right kind of raw material kicking around in your head. If you're trying to be more creative, one of the most important things you can do is increase the volume and diversity of the information to which you are exposed.
Steve Jobs famously declared that "creativity is just connecting things." Although we think of inventors as dreaming up breakthroughs out of thin air, Mr. Jobs was pointing out that even the most far-fetched concepts are usually just new combinations of stuff that already exists. Under Mr. Jobs's leadership, for instance, Apple didn't invent MP3 players or tablet computers—the company just made them better, adding design features that were new to the product category.
And it isn't just Apple. The history of innovation bears out Mr. Jobs's theory. The Wright Brothers transferred their background as bicycle manufacturers to the invention of the airplane; their first flying craft was, in many respects, just a bicycle with wings. Johannes Gutenberg transformed his knowledge of wine presses into a printing machine capable of mass-producing words. Or look at Google: Larry Page and Sergey Brin came up with their famous search algorithm by applying the ranking method used for academic articles (more citations equals more influence) to the sprawl of the Internet.
How can people get better at making these kinds of connections? Mr. Jobs argued that the best inventors seek out "diverse experiences," collecting lots of dots that they later link together. Instead of developing a narrow specialization, they study, say, calligraphy (as Mr. Jobs famously did) or hang out with friends in different fields. Because they don't know where the answer will come from, they are willing to look for the answer everywhere.
Recent research confirms Mr. Jobs's wisdom. The sociologist Martin Ruef, for instance, analyzed the social and business relationships of 766 graduates of the Stanford Business School, all of whom had gone on to start their own companies. He found that those entrepreneurs with the most diverse friendships scored three times higher on a metric of innovation. Instead of getting stuck in the rut of conformity, they were able to translate their expansive social circle into profitable new concepts.
Many of the most innovative companies encourage their employees to develop these sorts of diverse networks, interacting with colleagues in totally unrelated fields. Google hosts an internal conference called Crazy Search Ideas—a sort of grown-up science fair with hundreds of posters from every conceivable field. At 3M, engineers are typically rotated to a new division every few years. Sometimes, these rotations bring big payoffs, such as when 3M realized that the problem of laptop battery life was really a problem of energy used up too quickly for illuminating the screen. 3M researchers applied their knowledge of see-through adhesives to create an optical film that focuses light outward, producing a screen that was 40% more efficient.
Such solutions are known as "mental restructurings," since the problem is only solved after someone asks a completely new kind of question. What's interesting is that expertise can inhibit such restructurings, making it harder to find the breakthrough. That's why it's important not just to bring new ideas back to your own field, but to actually try to solve problems in other fields—where your status as an outsider, and ability to ask naive questions, can be a tremendous advantage.
This principle is at work daily on InnoCentive, a crowdsourcing website for difficult scientific questions. The structure of the site is simple: Companies post their hardest R&D problems, attaching a monetary reward to each "challenge." The site features problems from hundreds of organization in eight different scientific categories, from agricultural science to mathematics. The challenges on the site are incredibly varied and include everything from a multinational food company looking for a "Reduced Fat Chocolate-Flavored Compound Coating" to an electronics firm trying to design a solar-powered computer.
The most impressive thing about InnoCentive, however, is its effectiveness. In 2007, Karim Lakhani, a professor at the Harvard Business School, began analyzing hundreds of challenges posted on the site. According to Mr. Lakhani's data, nearly 30% of the difficult problems posted on InnoCentive were solved within six months. Sometimes, the problems were solved within days of being posted online. The secret was outsider thinking: The problem solvers on InnoCentive were most effective at the margins of their own fields. Chemists didn't solve chemistry problems; they solved molecular biology problems. And vice versa. While these people were close enough to understand the challenge, they weren't so close that their knowledge held them back, causing them to run into the same stumbling blocks that held back their more expert peers.
It's this ability to attack problems as a beginner, to let go of all preconceptions and fear of failure, that's the key to creativity.
The composer Bruce Adolphe first met Yo-Yo Ma at the Juilliard School in New York City in 1970. Mr. Ma was just 15 years old at the time (though he'd already played for J.F.K. at the White House). Mr. Adolphe had just written his first cello piece. "Unfortunately, I had no idea what I was doing," Mr. Adolphe remembers. "I'd never written for the instrument before."
Mr. Adolphe had shown a draft of his composition to a Juilliard instructor, who informed him that the piece featured a chord that was impossible to play. Before Mr. Adolphe could correct the music, however, Mr. Ma decided to rehearse the composition in his dorm room. "Yo-Yo played through my piece, sight-reading the whole thing," Mr. Adolphe says. "And when that impossible chord came, he somehow found a way to play it."
Mr. Adolphe told Mr. Ma what the professor had said and asked how he had managed to play the impossible chord. They went through the piece again, and when Mr. Ma came to the impossible chord, Mr. Adolphe yelled "Stop!" They looked at Mr. Ma's left hand—it was contorted on the fingerboard, in a position that was nearly impossible to hold. "You're right," said Mr. Ma, "you really can't play that!" Yet, somehow, he did.
When Mr. Ma plays today, he still strives for that state of the beginner. "One needs to constantly remind oneself to play with the abandon of the child who is just learning the cello," Mr. Ma says. "Because why is that kid playing? He is playing for pleasure."
Creativity is a spark. It can be excruciating when we're rubbing two rocks together and getting nothing. And it can be intensely satisfying when the flame catches and a new idea sweeps around the world.
For the first time in human history, it's becoming possible to see how to throw off more sparks and how to make sure that more of them catch fire. And yet, we must also be honest: The creative process will never be easy, no matter how much we learn about it. Our inventions will always be shadowed by uncertainty, by the serendipity of brain cells making a new connection.
Every creative story is different. And yet every creative story is the same: There was nothing, now there is something. It's almost like magic.
—Adapted from "Imagine: How Creativity Works" by Jonah Lehrer, to be published by Houghton Mifflin Harcourt on March 19. Copyright © 2012 by Jonah Lehrer.
http://online.wsj.com/article/SB10001424052970203370604577265632205015846.html