Every day, multi-million dollar consumer electronics products suffer the consequences of poor, lazy, ineffective, uninspired, unprepared, overly-technical, follow-the-status-quo marketing. Were it not for the intense media and consumer interest in high technology, the industry would be in big trouble. The products at retail are generally good, but the marketing ranges from atrocious to bad.
The consumer electronics industry is succeeding in spite of its marketing.
I define the most successful consumer electronics as those which have the most evangelists — passionate, high-energy communicators — among mainstream consumers. Based on my observations and experience, the most successful products in the industry are various Apple devices (the iPad, the iPhone, and the Mac), the Amazon Kindle, and the Netflix service. These three companies create more mainstream evangelists as a percentage of their total users than other companies. Think of the way these companies are talked about by your friends and family — more than likely you know an evangelist of one or more of these firms.
So, the question becomes, what separates them from other players in their markets?
First, the products share elements that elevate them above the consumer electronics commodity bin: all of them make people feel good, exceed already high expectations, and improve people's perceived quality of life.
But other devices that don't have evangelists also meet these three criteria for product excellence: consider HDTVs, digital cameras, even a good cable service.
So what's the difference between an iPad and a Samsung HDTV? Why does one create raving fans and the other create users? Why does the Kindle inspire a critical mass of mainstream consumers to tell everyone they know how much they love the Kindle, while Kodak digital camera customers simply takes pictures and stay quiet? (Have you ever heard anyone say they don't like their Kindle? I've talked to hundreds of people about it, and I haven't.) The Kodak camera is a great, affordable device, but the company does not enjoy mainstream evangelists.
The difference is marketing.
And while there are many actions that separate the best from the rest, after years of working with top consumer electronics brands as a marketing consultant helping clients brand, position and evangelize their products and services, I've realized that it all comes down to three things: knowing what your customers want, giving it to them, and then communicating about it simply and relentlessly.
Let's look at each one:
Knowing What Your Customers Want
Apple knows what its customers want because of its CEO, Steve Jobs. He has proven that he knows, on instinct, what will succeed with consumers. In fact, he famously avoids customer input and focus groups because he is so sure about his own gut feeling. But because your CEO is not Steve Jobs, you'll have to do talk and listen to your customers like crazy. This means qualitative, one-on-one interviews. They can be brief — ten minutes is often enough. But you must allow yourself the opportunity to probe and ask follow-up questions based on their responses. This eliminates online surveys and focus groups.
Here are 10 questions to ask:
1. Who in your home uses our product?
2. Why do they use it? (Leave it open ended, just like that.)
3. What do you do with the product?
4. What features do you use most? Why?
5. Which features do you NOT use? Why?
6. What's your favorite thing about owning this device?
7. What do you tell your family and friends about the device?
8. How does our product improve your life?
9. Describe our product using three descriptive words.
10. How does our product make you feel?
These questions get you away from technical specifications and move you towards the real-life value of your device.
I often conduct these interviews for clients — big brands, companies you hear about frequently — and I can tell that the findings are almost always surprising to my clients. The language consumers use to describe my clients' devices is simpler and almost entirely focused on the life-improving outcomes of the products. Out of 100 customers, maybe one or two talk about technical specifications, the rest focus on real-world emotional value.
Giving it to Them
In asking the questions, you learn what your customers want. The answers to these questions become the most powerful consumer marketing language you can possibly use. The words of your market are the best language for your market.
I can tell you about any number of my clients who have executed this approach successfully, but cannot elaborate here due to confidentiality. However, if you want an extreme example: Microsoft (not a client) did this recently with its wildly successful "I'm a PC" television advertisements. These were simple, straight-forward, feel-good, emotional and featured real people — happy, hip, pleased with their experience — talking about exactly what parts of a Windows PC improve their life. These were powerful commercials, allowing viewers to immediately identify how a Windows computer might affect their day.
Communicating Simply and Relentlessly
I've found that simple always wins in marketing. The less technical specification the better. In consumer electronics, "simple" is the answer to this question: How does this product improve people's lives? And relentless means you must never stop communicating. Even pauses are harmful. Look what happened to Palm, which, at one point, just stopped communicating with customers. In consumer electronics, if you stop communicating, gravity pushes you out of people's minds. The competition will pass you by in three seconds. You must innovate and execute your marketing relentlessly just to maintain the advantageous position you've attained.
If you've attained a space on retail shelves, I can say fairly confidently that your product is good enough to attain evangelists. The rest, the magic, is in the marketing.
Showing posts with label app marketing. Show all posts
Showing posts with label app marketing. Show all posts
Monday, July 25, 2011
Tuesday, June 21, 2011
iPad App Marketing Case Study: Flickpad
Getting your app noticed in the iTunes App Store is a monumental task. With 330,000+ iPhone apps and 60,000+ iPad apps at last count, having a solid marketing plan is a necessity if you want to even have a chance at success. When I launched Flickpad on the day that the iPad was released, I had been so busy coding, that I had given zero thought to any type of marketing plan. Thankfully I quickly recognized the huge oversight. After 8+ months, Flickpad has come a long way and I have tried a plethora of marketing approaches; some successful, some not even close. My hope is that you can learn from this experience, and that it helps you effectively market your iOS app.
The second part of course is Release Early. It is great to constantly be refining and adding features where they make sense, but it tends to work against you in the App Store. This is especially true if you didn’t follow the Release Early guidance above. Prior to getting five ratings on any app update, the App Store displays ratings from all your versions up to that point. You also start over with reviews on each new update. Small things can make a big difference. When a customer sees an app with zero reviews and a rating that doesn’t accurately reflect your latest update, it sure doesn’t help your case. You should therefore try to plan larger releases and only push an incremental release if there is a critical bug that needs to be patched.
This is a little bit of a tangent, but still related. If you are developing an app that relies on any type of 3rd party service (in my case Facebook and Flickr), make sure you include some type of mechanism in your app that can notify your users of problems/outages with these 3rd party services. Otherwise your users won’t differentiate between a problem in your code or one originating with the 3rd party. Remember that you will be getting the 1 Stars, not Facebook. If you explain any outages promptly, most of your users will understand. Facebook in particular caused me huge headaches when they were going through their permission model changes, OAuth authentication, and Graph API transitions. I think server changes broke the Facebook authentication in Flickpad 3 or 4 times. Hello 1 Star… Yes Sir, May I have another?
Unless you can get some type of exclusive with one of the bigger sites, get as many as possible to cover you. If you can organize the reviews so they all come up simultaneously or at least close together, that should give you the biggest benefit.

Oh, and remember all those Facebook server changes that resulted in outages of Facebook access for Flickpad …. yep, they happened right in the middle of us being featured. 1 Star, oh how I love you, let me count the ways. We only just recently surpassed the number of 1 Stars with 5 Stars. Our ratings are crazy, large spikes on each end of the rating scale and a small number in the middle.


I believe the impact of the Daring Fireball sponsorship, while large, was much less than it could have been due to my own mistakes in app pricing. Prior to version 2.0, Flickpad was priced at $4.99 and had seen pretty stable sales numbers. Remember we were still coming off the high of the Apple recommendation as well. $4.99 for a Facebook photo app. Ok, add Flickr and you get two photo apps in one, making it a fast, one stop shop for keeping up on all the latest photos your friends and family are posting. Price: $9.99, seemed logical. What you will come to find is the $4.99 price point or the “What? You want me to pay more for an app than my morning latte. No way!” price seems to be the current inflection point where customers start seeing the app as ‘expensive’ (at least for iOS apps). Had I known then, what I know now, I would have lowered the price to 99¢ for the entire week of Daring Fireball, and blown out a ton of volume. Don’t worry about losing money on short term price changes. There are millions of potential customers, and millions more new ones each week. Instead, focus on getting your app in front of as many people as possible.
I recently had the thought of a new pricing strategy for our next app release. The idea is to decide on your target price for your app, say $3.99. At launch, clearly outline that the app will increase in price periodically until it reaches it’s final price of $3.99. Sell it at 99¢ for a week, then $1.99 for a week, then $2.99 for a week, and then settle at $3.99. The idea is to reward those early adopters, while also quickly seeding the app to generate some word of mouth advertising. I’m curious to know if anyone out there reading this has explored a strategy like this. It is the opposite of what most do, Apple included, where early adopters pay top dollar, but it sure makes a lot more sense to me.
I hope you enjoyed this post and learned something from it that will help you in marketing your own app. If you haven’t tried Flickpad, and you like Flickr or Facebook, please give it a shot at it’s new, limited time, special price of 99¢
. Any help you can provide me in burying those dreaded 1 Stars from early on in Flickpad’s life, would be greatly appreciated.
http://mobileorchard.com/ipad-app-marketing-case-study-flickpad/
Release Early, Release Often? Not on the App Store
As I mentioned above, we released Flickpad on the day the iPad launched. We made the decision to launch early because we wanted to participate in the initial launch of the iPad. The benefit of this decision was minimal, but the long term effects continue to hurt. That first release was not nearly as robust as it should have been, and as a result we got a healthy number of 1 Stars on it. Those 1 Stars, rarely, if EVER, go away. Once a user deletes an app, it is highly unlikely they will ever come back to it. So Release Early, I don’t recommend it.The second part of course is Release Early. It is great to constantly be refining and adding features where they make sense, but it tends to work against you in the App Store. This is especially true if you didn’t follow the Release Early guidance above. Prior to getting five ratings on any app update, the App Store displays ratings from all your versions up to that point. You also start over with reviews on each new update. Small things can make a big difference. When a customer sees an app with zero reviews and a rating that doesn’t accurately reflect your latest update, it sure doesn’t help your case. You should therefore try to plan larger releases and only push an incremental release if there is a critical bug that needs to be patched.
This is a little bit of a tangent, but still related. If you are developing an app that relies on any type of 3rd party service (in my case Facebook and Flickr), make sure you include some type of mechanism in your app that can notify your users of problems/outages with these 3rd party services. Otherwise your users won’t differentiate between a problem in your code or one originating with the 3rd party. Remember that you will be getting the 1 Stars, not Facebook. If you explain any outages promptly, most of your users will understand. Facebook in particular caused me huge headaches when they were going through their permission model changes, OAuth authentication, and Graph API transitions. I think server changes broke the Facebook authentication in Flickpad 3 or 4 times. Hello 1 Star… Yes Sir, May I have another?
Falling on Deaf Ears
The first avenue I explored in app marketing was in trying to get some review site coverage. I tried all the major ones that I could think of – TUAW, MacStories, Macgasm, TiPb, 148Apps, iPhone.AppStorm, AppShopper, theAppleBits, etc. with varying levels of success. Understandably, the smaller the review site, the quicker they get back to you and generally more willing they are to cover your app. However, some of the bigger names are really cool as well. The guys over at MacStories have been amazing since day one and I can’t recommend them enough. Developer friendliness aside, they are probably my current favorite app/news/review site. On the other end of the spectrum, some won’t respond to an email unless you sign over your first born child …. you know who you are, lol. Remember not to take it personally and stay persistent. Your best approach is to network like crazy. You will be amazed how interconnected everyone is, and it carries a lot more weight when an app is recommend by a friend instead of by the app developer.Unless you can get some type of exclusive with one of the bigger sites, get as many as possible to cover you. If you can organize the reviews so they all come up simultaneously or at least close together, that should give you the biggest benefit.
And the Money Started Raining Down from Cupertino
Ah, the Apple recommendation, it is a thing of beauty. More than any other type of press, getting featured by Apple on the App Store opens so many doors (not to mention makes your sales numbers explode). We were fortunate enough to have Flickpad featured by Apple in the ‘New and Noteworthy’ section for almost a full month last summer. Unfortunately, your marketing plan can not just be ‘Get Featured by Apple’. There is not much guidance I can provide here, other than to polish your app as much as possible and market it in all the other ways possible to hopefully get someone’s attention at Apple.
Yeah, big spike #1

Curse you, 1 stars!
Professional Screencast – Worth the Money?
It really depends on what your app does as to whether it warrants the cost of a professional screencast. For example, I don’t necessarily think a calculator app warrants a screencast, even though some of those have made hundreds of thousands of dollars. In that case, the app design speaks for itself and people are familiar with the concepts presented by the app. We had great success with having a professional screencast made by the guys over at HiLo Media. In our case, a big part of the allure of Flickpad is the fluid and dynamic manner with which you can interact with photos. The screencast was a great, concise way to expose the user to this. A screencast also boosts your chances of getting picked up for reviews by the app review sites. After reading through a ton of ‘Review my App’ emails, I’m sure reviewers love being able to watch a great screencast to make their decision.Review Site Advertising
Money talks. If you can’t get review sites to pick up your app, and you really feel it has a great shot at hitting, explore advertising on some of the them. You will get exposure to the same users, albeit with a little less but more sustained impact. I have advertised on two different review sites and overall have been really happy with the level of exposure for the cost. Regardless of how long you advertise with a site, it also starts a relationship with the site. Foster that relationship and you may just have an ally next time you are planning an app release.Speaking of Money, Daring Fireball
For the release of Flickpad 2.0 (added support for Flickr), we planned a multi-prong advertising/marketing push. One of those prongs was a week long sponsorship of Daring Fireball. Pretty much how it works is, for a good chunk of money, you get a mention and John’s opinion of your app/product on Daring Fireball at the beginning and end of the week. The level of exposure was great and I definitely think it was worthwhile if it falls within your advertising budget. If it takes up more than 50% of your advertising budget, I would recommend closely looking at whether it is the best option for you.
Yeah, big spike #2
Tweet, Tweet
Another prong of the Flickpad 2.0 release was a twitter contest. The idea was simple – give away one Flickr Pro account daily for five days and one iPad as the grand prize. I have mixed feelings on the effectiveness of this effort. It did attract a lot of attention, but I think maybe the iPad was too valuable, and it shifted the target Twitter audience too far away from “iPad owners interested in photo apps” to “Twitter users who just like to participate in giveaway contests”. Regardless, some of the participants, contest types included, have been some of our strongest supporters, and continue to recommend Flickpad to their friends and family on Twitter. It did provide a large Twitter following to help get the word out about new Flickpad updates, so it still continues to pay small dividends today.Too Lite or Not
After Flickpad 2.0, I released a feature-limited free version of Flickpad. The idea was to allow those who only wanted to follow a small number of people to use the app for free. Well that backfired, as people didn’t see enough photos from the limited number of friends, and ended up deleting the app and rating it poorly. I have since tested out an ad supported version of Flickpad and it has seen quite a bit of downloads. The only reason I mention this is that, if you are considering a free version of your app, carefully consider what functionality it will support and make sure it is enough to provide for an enjoyable experience. I find that people who rate free apps tend to be the harshest of all, as there is zero cost to participate. They start off not being sure if they liked the app, but since it was free, they try it. Once it is confirmed they don’t like it, you rarely get anything other than a 1 Star. The only other comment on free versions is that I think they only make sense when your paid version is priced $2.99 or up.Price Changes
No app marketing post would be complete without at least a short section on app pricing. What can I say – I don’t have any answers here. I think it is a little bit of a black art. Flickpad has been priced all the way from $9.99 to 99¢. There are a couple things I can say for sure though. One, keeping your iOS app at $4.99 or under will make life a lot easier. And two, use short term price changes and specials to your advantage. There is rarely if ever any negative feedback from users on running specials, and you get nice bumps from when the price drops are picked up by all the app watchers.I recently had the thought of a new pricing strategy for our next app release. The idea is to decide on your target price for your app, say $3.99. At launch, clearly outline that the app will increase in price periodically until it reaches it’s final price of $3.99. Sell it at 99¢ for a week, then $1.99 for a week, then $2.99 for a week, and then settle at $3.99. The idea is to reward those early adopters, while also quickly seeding the app to generate some word of mouth advertising. I’m curious to know if anyone out there reading this has explored a strategy like this. It is the opposite of what most do, Apple included, where early adopters pay top dollar, but it sure makes a lot more sense to me.
Post Mortem
Looking back, I learned a lot from the different advertising and marketing strategies I tried. Hopefully you have as well. Overall, I am pretty happy with all of the decisions I made. One thing that I would have done differently, however, is to spend a little less on advertising over the long haul and instead put that towards a larger design budget up front. Easier said now though, when I have the resources for a design budget, as opposed to early on when that money didn’t exist.What Next?
Flickpad is at a crossroads and we are trying to decide how and if to move forward with it. I have recently hired a great designer by the name of Dustin Schau to create a new app icon for Flickpad, as well as explore some new Flickpad 3.0 UI ideas. I’m not sure whether it makes the most sense to put the effort into a 3.0 update or to instead focus solely on our next app. Also, in the short term I have lowered the price point to 99¢, as well as pulled the free, ad supported version from the App Store. I will probably just let it ride for a little while and see if we can increase download numbers.I hope you enjoyed this post and learned something from it that will help you in marketing your own app. If you haven’t tried Flickpad, and you like Flickr or Facebook, please give it a shot at it’s new, limited time, special price of 99¢

http://mobileorchard.com/ipad-app-marketing-case-study-flickpad/
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