Tuesday, April 6, 2010

Money Is Not The Best Motivator

The old Horatio Alger stories capture the American dream pretty well. Those who work hard, apply themselves and play fair, they tell us, will be amply rewarded. Those who avoid responsibility, exploit others and cheat will get their comeuppance. This notion is at the heart of American entrepreneurialism and professionalism, and of American artistic and sports endeavor as well.

So why do people like Jeffrey Skilling and Bernard Madoff get away with so much for so long? There is no simple answer, but those two were both in it for the money, it appears, and there is ample evidence to suggest that money may not be the best way to motivate desirable behavior. In fact, it may be one of the worst ways.

Most successful entrepreneurs say that their primary motivation has been to build something lasting, not to make a lot of money. Certainly great professional leaders like Marvin Bower, who built McKinsey & Co., John Whitehead, the former Goldman Sachs ( GS - news - people ) senior partner, and Supreme Court Justice John Paul Stevens would tell us that their motivation came from the work itself, and that the lasting respect of others was far greater than money as a measure of accomplishment. And very few great artists are in it for the money. Money is a byproduct, and usually a secondary one at that, for such achievers.

Emotional sources of motivation are more powerful, and they are best conveyed informally in an organization through the respect of peers, the admiration of subordinates, the approval of one's personal network and community and the like. Money becomes the default motivator because it is measurable, tangible and fungible -- and trouble strikes when the prospect of a lot of money becomes the primary goal. That usually feeds a very self-serving emotion, greed.

What works better than money?

It depends on what kind of motivation you're after. Money is better at attracting and retaining people than at influencing their behavior. Those of us who subscribe to the writings of the authority on motivation Frederick Herzberg, who died in 2000, believe that the most effective way to motivate work behavior is by focusing on how people feel about their work itself.

Recent studies by David Rock, an executive coach, and Jeffry Schwartz, a neuroscientist, have identified several motivators that influence behavior more effectively than money. For one, people want to elevate their status. Organizations often assume that the only way to raise an employee's status is by a promotion, but status can be enhanced in many less costly ways. The perception of status increases significantly whenever people are given credible informal praise for daily tasks rather than waiting for annual results.

People are also motivated by having autonomy, but more money doesn't often equal greater perceived autonomy. In fact, you usually have to give up autonomy to rise up the compensation ladder. The real heart of autonomy as a motivator, however, rests with the perception that you are executing your own decisions without a lot of oversight or rules, which is hardly common in the corporate world today.

Similarly, feelings of relatedness and fairness are motivators. They are determined more by informal interactions, social networks and daily perceptions than by money or formal promotions.

This is not to suggest that money doesn't motivate. Certainly it encourages self-serving materialism. But those who rely on money as their sole or primary motivator are on perilous terrain, particularly if they ignore other more powerful and emotional sources of human motivation.

A few years ago we did research with elite military units that included the Navy Seals, the Green Berets and the Marines. Not surprisingly, we found that money is not what motivates an emotional commitment to such groups. We also learned that pride in daily training exercises was almost as important a motivational force as pride in the unit. And the Marines spend 75% of their military life in training exercises.

The Marines' boot camp takes 12 weeks while other services take 8. Those 12 weeks are devoted to exercises designed to inculcate the Corps' emotional values of honor, courage and commitment. During that arduous period, recruits are required to do all kinds of anxiety-producing things like leap off high towers, swim in deep water with full backpack burdens and run miles up and down hills.

Their drill instructors are master motivators whom they initially hate and fear. Before long those instructors become aspirational role models who breed respect, courage and commitment. A drill instructor is up at the crack of dawn before his recruits, works into the night preparing for the next day and changes his uniform several times a day. (He always looks the part of a Marine leader.)

To understand the emotional commitment that drill instructors engender, we conducted a focus group discussion with some eight recruits 10 weeks into their program. One of them was a young woman about 5 feet tall who weighed less than 100 pounds. She looked a bit out of place to us, so at one point we asked her what had attracted her to the Corps. Her impassioned reply remains a permanent fixture in our memory: "Gentlemen, the Marines make me shine -- every single day!" That is pride in one's work at its best, with money irrelevant.

Over the past five years we have studied many master motivators like that woman's drill instructor. We have conducted hundreds of case studies across dozens of companies. And the results are always the same. Money just doesn't matter much. Some use it, most don't. For those who do, it is but one small element in a motivational arsenal. Their primary focus is on finding emotional connections, sources of pride, that they can use to make each and every person they affect feel good about their daily tasks. And they succeed no matter how boring, difficult or unpleasant the job may be.

Thus, they instill the kind of emotional commitment that is never self-serving, never short term and always energizing. Their secret is that they use informal elements of their organizations -- personal networks, relationships, feelings, values -- to counterbalance the formal. The more you rely on money as your weapon of choice, the more likely you are to encourage self-serving behavior.

To avoid the money booby-trap remember:

--Emotional commitment dwarfs purely rational compliance every time.

--Money encourages self-serving short-term behaviors better than it motivates lasting institutional achievement.

--An overreliance on monetary rewards invariably erodes emotional commitment.

--Pride in one's work itself is what brings on lasting improvement in behavior.

--The informal elements of motivation are at least as important as the formal ones.

http://www.forbes.com/2010/04/06/money-motivation-pay-leadership-managing-employees_3.html

Apple's Branding Strategy

Apple's Branding Strategy

Apple Inc. uses the Apple brand to compete across several highly competitive markets, including the personal computer industry with its Macintosh line of computers and related software, the consumer electronics industry with products such as the iPod, digital music distribution through its iTunes Music Store, and more recently in the smart phone market with the Apple iPhone.

Apple's product strategy is to create innovative products and services aligned with a "digital hub" strategy, whereby Apple Macintosh computer products function as the digital hub for digital devices, including the Apple iPod, personal digital assistants, cellular phones, digital video and still cameras, and other electronic devices.

The Apple Brand Personality

Apple has a branding strategy that focuses on the emotions. The Apple brand personality is about lifestyle; imagination; liberty regained; innovation; passion; hopes, dreams and aspirations; and power-to-the-people through technology. The Apple brand personality is also about simplicity and the removal of complexity from people's lives; people-driven product design; and about being a really humanistic company with a heartfelt connection with its customers.

Apple Brand Equity and Apple's Customer Franchise

The Apple brand is not just intimate with its customers, it's loved, and there is a real sense of community among users of its main product lines.

The brand equity and customer franchise which Apple embodies is extremely strong. The preference for Apple products amongst the "Mac community", for instance, not only kept the company alive for much of the 90's (when from a rational economic perspective it looked like a dead duck) but it even enables the company to sustain pricing that is at a premium to its competitors.

It is arguable that without the price-premium which the Apple brand sustains in many product areas, the company would have exited the personal computer business several years ago. Small market share PC vendors with weaker brand equity have struggled to compete with the supply chain and manufacturing economics of Dell. Apple has made big advances in becoming more efficient, particularly in logistics and operations, but would still find it difficult to make a profit at the price levels Dell transacts at.

The Apple Customer Experience

The huge promise of the Apple brand, of course presents Apple with an enormous challenge to live up to. The innovative, beautifully-designed, highly ergonomic, and technology-leading products which Apple delivers are not only designed to match the brand promise, but are fundamental to keeping it.

Apple fully understands that all aspects of the customer experience are important and that all brand touch-points must reinforce the Apple brand.

Apple is expanding and improving its distribution capabilities by opening its own retail stores in key cities around the world in up-market, quality shopping venues. Apple provides Apple Mac-expert retail floor staff staff to selected resellers' stores (such as Australian department store David Jones); it has entered into strategic alliances with other companies to co-brand or distribute Apple's products and services (for example, HP who was selling a co-branded form of iPod and pre-loading iTunes onto consumer PCs and laptops). Apple has also increased the accessibility of iPods through various resellers that do not currently carry Apple Macintosh systems (such as Harvey Norman), and has increased the reach of its online stores.

The very successful Apple retail stores give prospective customers direct experience of Apple's brand values. Apple Store visitors experience a stimulating, no-pressure environment where they can discover more about the Apple family, try out the company's products, and get practical help on Apple products at the shops' Guru Bars. Apple retail staff are helpful, informative, and let their enthusiasm show without being brash or pushy.

The overall feeling is one of inclusiveness by a community that really understands what good technology should look and feel like - and how it should fit into people's lives.

Apple Brand Architecture

From a brand architecture viewpoint, the company maintains a "monolithic" brand identity - everything being associated with the Apple name, even when investing strongly in the Apple iPod and Apple iTunes products.

Apple's current line-up of product families includes not just the iPod and iTunes, but iMac, iBook, iLife, iWork, and now iPhone. However, even though marketing investments around iPod are substantial, Apple has not established an "i" brand. While the "i" prefix is used only for consumer products, it is not used for a large number of Apple's consumer products (eg Mac mini, MacBook, Apple TV, Airport Extreme, Safari, QuickTime, and Mighty Mouse).

The list of Apple's Trademarks reflects something of a jumbled past. The predominant sub-brand since the introduction of the Apple Macintosh in January 1984 has always been the Apple Mac. Products whose market includes Microsoft computer users (for example MobileMe, QuickTime, Bonjour, and Safari) have been named so they are somewhat neutral, and therefore more acceptable to Windows users. Yet other product have been developed more for a professional market (eg Aperture, the Final Cut family, and Xserve).

The iPod Halo Effect

Though Apple's iPhone and iTunes music business is profitable in its own right, Apple's venture into these product areas was based on a strategy of using the music business to help boost the appeal of Apple's computing business.

Apple is using iPod, iTunes, and now iPhone to reinforce and re-invigorate the Apple brand personality. At the same time, these product initiatives are growing a highly relevant, appealing brand image in the minds of consumer segments that Apple has not previously reached.

In a so-called iPod halo effect, Apple hoped that the popularity of iPod and iTunes among these new groups of customers would cause these segments to be interested in Apple's computer products. This does seem to have happened. Since the take-off of the iPod there has been a dramatic rise in Apple's computer sales and market share.

A couple of years ago, Apple's aspirations for the iPod halo effect was was highlighted most strongly when it used the slogan "from the creators of iPod" in its promotion of iMac G5 computers. In this instance, the Apple brand came full-circle - having been built into a branding system that originates in the personal computer market, then leveraged into the consumer electronics market, and then back into the consumer personal computer market.

Apple Brand Strength Now Creating Financial Success

So far, Apples' branding strategy is bearing fruit. For example, Apple reports that half of all computer sales through its retail channel are to people new to Macintosh, the company's sales and margins have been growing strongly since 2006, and Apple has achieved several "best ever" quarterly financial results during the past couple of years.

Leveraging the success of the iPod, Apple launched the iPhone (released in July 07) to extend the brand even further. Apple's buzz marketing efforts in the first half of 2007 were truly superb, culminating in the release of one of the most highly anticipated products for many years - and launching apple into a completely new market: mobile handsets. By July 2008 the buzz about the 3G iPhone resulted in over 1 million units being sold in the first 3 days of its release in over 20 countries around the world.

Apple Re-entering the Corporate Market via the iPhone Halo

Though no-one at Apple would say so today, the next phase of Apple's strategy seems focused on the Corporate marketplace.

A long time ago, Apple had a fairly strong market share in large companies.

A long, long time ago (at the end of the 1970's) the first spreadsheet program (VisiCalc) was launched on the Apple II. The first PC (the IBM PC) to run a Microsoft operating system (PC DOS) did not appear until 1981. When Microsoft launched its Excel spreadsheet in 1984 it appeared first on the just-released Apple Mac, such was Apple's presence among accounting and finance departments.

Even though Apple effectively stopped competing for corporate business during the 1990s, the Apple Mac is still used in some corporate environments. Microsoft still has a vigorous applications development team totally dedicated to writing business software for the Apple Mac. New versions of Microsoft Office for Apple Mac still come out approximately 2 years before similar functionality is placed in the next version of Microsoft Office for the Windows operating system.

Over the next few years it seems likely that Apple will re-focus on the Corporate marketplace: Apple has announced that "Snow Leopard" (the next version of the Apple Mac operating system, due in 2009) will include features allowing Mac computers to fully support Microsoft Exchange. This will enable corporate IT departments to support business users who wish to use Apple Macs for their main email clients.

Also, Microsoft continues to bring out advanced versions of Microsoft Office for Apple Mac, and - very significantly - in mid-2008 Apple announced a software upgrade for the iPhone which allows iPhones to be fully supported by Microsoft Exchange email servers. Corporate IT departments can now include iPhones as email clients.

Apple's strategy seems clear: to use the popularity of the iPhone to break back into large corporations, and ultimately have Apple Macs on the desks of large businesses (or more probably - in the laptop bags of middle and senior managers in most large businesses. The Macbook Air is also clearly aimed at this type of market).

As we say; no one in Apple will currently admit to such ambitions, but this is clearly where Apple's branding strategy is headed.

Apple's Original Apple Macintosh Marketing Strategy

Stanford University has published contemporary records and original documents of the marketing strategy for the Apple Macintosh launch in 1984, including the original Apple marketing strategy and the Apple Macintosh product introduction plan written by Regis McKenna.

It is now 25 years since the launch of the Apple Macintosh (on January 24, 1984). Having proven itself and already gained considerable popularity with the Apple II, Apple chose to announce the Apple Mac in one of the most famous-ever commercials, aired during the third quarter of Super Bowl XVIII on 22 January 1984.

The formal product release came a couple of days later on January 24th, 1984.

In addition to the innovative Apple Mac graphical user interface (based on concepts from Xerox PARC), the Mac's industrial design - shown below - was revolutionary for the time. Interestingly, it share's the same screen size (9 inch) as the latest popular PC format: NetBooks.

Apple Macintosh

The first Mac (above) had just 128KB of RAM and a 400KB 3.5-inch floppy disk drive, and a 9-inch, 512x342 pixel monochrome display.

Apple Mac original GUI interface

The original Mac graphical user interface was revolutionary in its day. It introduced the use of the mouse and features such as icons, fonts, folders, and audio to mainstream computers.


http://www.marketingminds.com.au/branding/apple_branding_strategy.html

Mobile App or Mobile Website?

NBC reported 58.2 million page views of its Winter Olympics programming on the mobile web and iPhone app through the first 11 days of coverage.

If the thought of your prospects fixing their attention on your company anytime and anywhere through their mobile phones sounds appealing, you'll be happy to know that the options for reaching consumers on mobile devices are growing broader and less expensive.

Two of the most engaging options in the mobile marketing bag of tricks are mobile apps and mobile websites. A year ago, the two options were very different, and choosing the right one for your business might have been a bit of a no-brainer. Now mobile apps and mobile websites are more similar in the features and user experience they provide to marketers and consumers, and the decision to build an app or a mobile website--or both--involves more thoughtful consideration.

Mass Market or Niche Appeal?
Apps only work on the phones they are designed for. Mobile websites, on the other hand, can be designed to work on any device with a web browser. In fact, the iPhone, the Palm, the new BlackBerry, and Google's Android phones all support an open source framework. If you're interested in mass market appeal for your content, mobile websites are the way to go. If you're only interested in reaching a niche market represented by usage of a particular device and operating system, a mobile app is a good choice.

What User Experience Do You Want to Provide?
The next thing to consider when choosing between an app and a mobile website is your desired end-user experience. Mobile apps can provide more feature-rich functionality--at least for now--because apps can work seamlessly with a device's native applications in more complex ways, and apps don't necessarily require a connection to the internet to function. This means that apps are better for utilities and games. For example, a banking application that allows users to find ATMs via GPS data native to the phone offers a better user experience than asking the same users to go to a mobile website, type in a zip code and navigate through one or more pages.

Mobile websites are better choices for delivering content, catalogs and shopping functions since that content is accessible by search engines. It's also easier to drive advertising traffic to a mobile landing page than it is to drive traffic to an app store to complete a download before visitors are able to interact with your content.

Since the number of mobile phone browsers that support richer versions of HTML is increasing rapidly, expect mobile website functionality to rival app functionality in the near future.

Starting Costs and ROI
Mobile websites are available on a number of do-it-yourself platforms, including mobisitegalore.com, wapple.com, and movitas.com. Sites like wordpress.com and drupal.com have mobile capabilities and plug-ins for mobile enhancements to existing websites on those platforms. More professional-grade mobile website platforms are available from netbiscuits.com and iloopmobile.com.

There aren't any do-it-yourself options for mobile apps (unless you're an expert programmer with extensive device experience and knowledge).

Mobile apps and mobile websites can both be expensive to develop from scratch, and aside from the DIY options, there's another key difference in startup costs. With mobile apps, you need to develop a new app for every type of device you want to reach, while just one mobile website can reach anyone with a device that has web browsing. So if you have mass marketing goals, developing an app could be the more expensive choice.

Lastly, mobile websites tend to cost less to maintain over time. That's because to change an app you (probably) have to hire a programmer, and you need approval from the app store. Plus, every time a particular device is updated, you'll need to change your app accordingly.

If you're just beginning to create your mobile marketing footprint, most experts agree that it's better to start with a mobile website. That's because well-designed mobile sites can easily be turned into apps later. If you just have to reach iPhone users, find a programmer with a good reputation, multiple deployments and good ratings from users.

http://www.entrepreneur.com/marketing/marketingideas/article205856.html